Chat¶
Use chat when you want the full interactive agent loop: menus, sessions, provider/model switching, validation feedback, and follow-up turns in the same workspace.
Command¶
god-code chat --project ./my-game
When To Use It¶
- you are iterating on a Godot project
- you expect multiple back-and-forth turns
- you want
/menu,/resume,/intent,/settings, or live mode switching
What Happens¶
- config is loaded
- setup wizard runs if needed and interactive
- project context is scanned if a Godot project is detected
- the workspace TUI renders
- your request goes through planning, tool execution, validation, and review as applicable
Typical Session¶
/status
/mode apply
Create a minimal main menu scene and validate it.
/resume
/settings
Verified vs Inferred¶
chat can surface both verified and inferred information in the same session. Treat these differently:
- verified: tool output, validation, reviewer output, playtest/runtime evidence
- inferred: design intent guesses, skill selection, model reasoning before validation